Wednesday 24 March 2010

Can Online Gaming Save the World?

I've been thinking recently about the various ways in which people claim that internet use might be good or bad for us. As you might expect, media coverage of social networking, internet using and gaming almost uniformly consists in speculation about the terrible effects these might have, sometimes backed up by distortive uses of empirical literature. But I've been struck by the amount of empirical work there is out there about the positive effects that exposure to games and digital environments might have on us, such as increased cortical and attentional efficiency. I plan to post more on this soon.

But in the meantime, here's an interesting talk by game developer Jane McGonigal (h/t to Mog Stapleton for the link) suggesting how we might harness the collective intelligence of gaming communities to develop strategies for solving real-world problems. Some good food for thought, and of interest at least for the mind-boggling revelation that humanity has spent a collective 5.93 million years playing World of Warcraft since 1994!

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